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"Tek" <tek### [at] evilsuperbraincom> wrote:
> Rendering time wasn't great 'cause I need high anti-alias settings and the
> scene takes a few seconds to parse, so it took about 7 hours for 200 frames.
> Not ideal but certainly useable.
>
> The problem with flying past is that the area is relatively small, what
> looks like the crest of a hill is actually the limits of the grassy area
> I've created, so when I rigged up a version that would move that area with
> the camera (so we never get closer to the far edge as we fly through the
> field) you can really badly see ground popping in at that distance. To hide
> this effect I'd need many times more grass, which would make it render many
> times slower... sigh...
>
> --
> Tek
> http://evilsuperbrain.com
Ah, I see.. :/
How many grass cones/units are there then in this version?
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